Historical Maps into Minecraft: My Workflow

I’ve been following Shawn’s work on this for the last couple of weeks on Twitter so I’m very excited he’s posted his workflow. Will have to try it out down the line.

The folks at the New York Public Library have a workflow and python script for translating historical maps into Minecraft. It’s a three-step (quite big steps) process. First, they generate a DEM (digital elevation model) from the historical map, using QGIS. This is saved as ‘elevation.tiff’. Then, using Inkscape, they trace over the features from the historical map that they want to translate into Minecraft. Different colours equal different kinds of blocks. This is saved as ‘features.tiff’. Then, using a custom python script, the two layers are combined to create a minecraft map, which can either be in ‘creative’ mode or ‘survival’ mode.

There are a number of unspoken steps in that workflow, including a number of dependencies for the python script that have to be installed first. Similarly, QGIS and its plugins also have a steep (sometimes hidden) learning curve. As does Inkscape. And Imagemagick…

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