I have a new piece up on Play the Past concerning Valiant Hearts, a narrative-driven puzzle game about World War I. I’ve been exploring the use of historical settings and events in video games over the last few years and this piece continues that trend. I look at how Valiant Hearts focuses on the human cost of war and the individual experience. You can find it here.
I’m happy to announce that the project I’ve been working on for the last three months has finally launched! Likenesses Within the Reach of All is a digital project that maps the expansion of southern photography through the cartes-de-visite of The A.S. Williams III Americana Collection at The University of Alabama. Building on the work Christa Vogelius completed during her time as the CLIR Fellow at UA, I’ve worked to map the data and provide access to the photographs for researchers and archivists. Many others provided assistance and feedback on the project and you can find them on our About page.
Over the past couple years, friends have asked me a lot about maps and mapping software—questions I probably have no business fielding. I’m not truly formally trained in GIS, I’ve picked up a lot of things online, from books, in workshops, but mostly through trial-and-error, and half the time I still prefer to draw my maps by hand. (Yes, I like to draw.) It’s sort of like the four-eyed leading the blind.
There’s a reason, though, that my friends have few other places to turn. Workshops at universities, as well as many guides online, are still largely geared towards those working on more contemporary history, and to those looking to manipulate census and other large data sets. For those of us working on colonial America—especially those working on frontiers, borderlands, and native grounds—our materials rarely support this kind of work.
As I thought about my post the last couple…
View original post 1,256 more words
Just a quick post as an update on my new position. I’m a CLIR Postdoctoral Fellow at the University of Alabama. I started in August and have been settling into my work as a sort of digital project specialist with the A.S. Williams III Collection. As a new member of UA’s Special Collections, Amy Chen interviewed me for the blog. You can find the interview here on Cool @ Hoole.
I’ve been following Shawn’s work on this for the last couple of weeks on Twitter so I’m very excited he’s posted his workflow. Will have to try it out down the line.
The folks at the New York Public Library have a workflow and python script for translating historical maps into Minecraft. It’s a three-step (quite big steps) process. First, they generate a DEM (digital elevation model) from the historical map, using QGIS. This is saved as ‘elevation.tiff’. Then, using Inkscape, they trace over the features from the historical map that they want to translate into Minecraft. Different colours equal different kinds of blocks. This is saved as ‘features.tiff’. Then, using a custom python script, the two layers are combined to create a minecraft map, which can either be in ‘creative’ mode or ‘survival’ mode.
There are a number of unspoken steps in that workflow, including a number of dependencies for the python script that have to be installed first. Similarly, QGIS and its plugins also have a steep (sometimes hidden) learning curve. As does Inkscape. And Imagemagick…
View original post 1,223 more words
Over the past few weeks, a discussion about trigger warnings has percolated across the blogosphere. Educators, op-ed columnists, and pundits have debated the use of these warnings about potentially upsetting content on syllabi or in the classroom (and leave it to the Chronicle to publish a disdainful mockery of the concept). As I’ve developed my courses, both at the survey and upper levels, I have confronted some of these same questions about the past: Is there anything in history from which we should shield our students? Or, to put it more broadly, how should we approach material that some of our students may find offensive, hurtful, or painful?
View original post 1,295 more words