Since the dual announcements in the last month of Google Stadia and the Microsoft’s Xbox One S All-Digital Edition, many observers within the video game industry are rightfully concerned about what these new platforms mean for the long-term preservation of video games. As physical releases are gradually replaced by downloadable copies and streams from servers,Continue reading “Video Game Preservation is Already Complicated”
I have a new piece up on Play the Past concerning Valiant Hearts, a narrative-driven puzzle game about World War I. I’ve been exploring the use of historical settings and events in video games over the last few years and this piece continues that trend. I look at how Valiant Hearts focuses on the human cost of warContinue reading “New Play the Past Article: Valiant Hearts, The Great War, and The Shaping of Historical Memory”
In order to make better use of my blog, I’m going to write some smaller posts that cover something I’ve noticed in many modern games. Through several fantasy, science fiction, and post-apocalyptic settings, slavery is featured as part of the in-game society. Games like FTL: Faster Than Light, Fallout 3, and the Mass Effect seriesContinue reading “Slavery and FTL: Faster Than Light”
Editor’s Note: Since a revised and expanded version of this post will be appearing on another site in a couple of weeks, I thought it best to take the original down. When it goes up, I will update this post to direct you to the new version.